this is 3D! I made them together with a good friend of mine and, apart from colour, they came out fantastic!
(the more so as it was our very first try on this!)
This is a 3D image and has to be viewed, ideally, using 3D glasses.
This "3d" image should work fine. It works fine with my biomech...
Use red-blue or blue-red glasses, try both.
I always say different people have different eyes so..
For example, my left eye sees colors warmer (closer to the "red" side of the chromatic scale) than my right eye..
WHAT IS 3D ?
Hollywood is having a love affair with 3D right now… but 3D isn't just for movies: Video games are rapidly adopting the technology,too.
In fact, consumers seem more excited about 3D gaming than they do about 3D movies. Last year, for example, the tech blog Gizmodo enthused that "3D gaming is what will get you to buy a new TV." It sounds breathless but it makes sense, really: I can't remember the last time I watched TV without multitasking with a phone, laptop, or tablet in my lap – and where 3D glasses only get in the way. On the other hand, when I'm gaming, I find that 3D immerses me so fully that it makes multitasking impossible, and I quickly forget about the eyewear as I'm sucked into the 3D experience.
Of course, with gaming it's not just about TVs any more: 3D may also get gamers to buy new computers, laptops, monitors, and more, as the 3D gaming craze expands further and further into PCs. On your computer, 3D gaming works a lot like any current form of 3D content: You don a special pair of glasses that sync up to the display (be it laptop or TV). When 3D content kicks in — sometimes a special button on the laptop must be pressed; sometimes it's automatic — you're instantly immersed into the 3D universe.
Think you'll have to wait for content? You might be surprised to know that the games are ready and waiting: All the coolest Windows games — including Portal 2, Starcraft II, and Civilization V — are already 3D-ready right out of the box. All you need is hardware (like Dell's XPS 17 3D laptop) that can support it and a pair of 3D glasses.
The future's looking awfully bright for 3D gaming, so bright that it's becoming difficult to find a new video game that doesn't support the technology. Now I'm off to get some fragging done!
Global Gaming Market (USD Bn) The global gaming industry has been growing at 10% p.a. to reach USD 49 billion (CY2011). This growth is expected to reach USD 59 billion by 2013. Global Gaming Market (USD Bn)
Key segments for gaming are Console Gaming, PC Gaming, Mobile Gaming and Online Gaming. North America, Western Europe and Japan lead the gaming market. However, China is the fastest growing market especially for online gaming. Region-wise revenue contribution for leading game publishers
The Size of the Industry The game industry is, by most standards, a very young industry. But in the 30 or so years since it grew out of its obscure academic roots, it has evolved, and matured at a breakneck pace. Worldwide, it's a US$44 billion industry. Last Year, the US market generated just over US$19 billion in revenue6 from sales of games, hardware and accessories. "There are 150 million gamers worldwide." (Thomas Zeitner, Electronic Arts Managing Director for Germany) Europe, the second biggest market, was worth approximately US$19.9 billion in 2009, and Korea, a fast -emerging market, saw US$ 2.1 billion in revenue in 2009. For its part, Canada supports a robust game industry, earning approximately US$2.2 billion in 2009. Games are clearly a serious business. GLOBAL VIDEO GAME INDUSTRY REVENUE: 2002-2011 (US$ Million)
LEVELS OF PROFESSIONAL EXPERIENCE
Indian gaming ind to touch $830-mn mark by 2012: Nasscom The Indian video games industry - minuscule compared to the evolved western markets - is poised to grow 49 per cent to touch $830 million by 2012, when the country s overall animation market will scale $1 billion, says a report of software industry body Nasscom.
According to the 2008-09 report of the IT-BPO industry body, the Indian animation industry was worth $494 million in 2008. Globally, it will grow to a size of $100 billion at an annual growth rate of 10 per cent by 2012.
The country s gaming industry was worth $167 million in 2008. At the global level it is poised for an annual growth rate of 10.5 per cent to reach $53.6 billion by 2012 from $21 billion in 2008, the report added.
Titanic To Sail Again in 3D in April, 2012 Titanic, James Cameron's lavish spectacle, released in 1997 and winning 11 of its 14 Oscar nominations, is getting a makeover, courtesy of Paramount Pictures and Cameron's Lightstorm Entertainment. At Paramount on Oct. 28, Cameron and producer Jon Landau unveiled 18 minutes of the film that has been converted to 3D after a complete scan and digital restoration of the original negative to a 4K version.
18 Animated Movies Will Vie for Oscar This Year "The Adventures of Tintin" "Alois Nebel" "Alvin and the Chipmunks: Chipwrecked" "Arthur Christmas" "Cars 2" "A Cat in Paris" "Chico & Rita" "Gnomeo & Juliet" "Happy Feet Two" "Hoodwinked Too! Hood vs. Evil" "Kung Fu Panda 2" "Mars Needs Moms" "Puss in Boots" "Rango" "Rio" "The Smurfs" "Winnie the Pooh" "Wrinkles" in the end, the Best Animated-Feature category hit its magic number with room to spare.
The Academy announced on Friday that 18 films have qualified to compete in the category for this year s Oscars, meaning that the field will have five nominees for only the third time in the category s 10-year existence.
A field of 16 is required to trigger the move to five nominees. This is the second-biggest year for entries in the category; two years ago, 20 films qualified.
Several of the films still have to complete their week-long qualifying runs to become eligible. The list of qualifying films include "The Adventures of Tintin," "Happy Feet Two" and "Mars Needs Moms," all of which were made using the motion-capture technique. Academy rules specify that the technique in itself does not qualify as animation, but the filmmakers were asked to speak about their intent in using the process to the Short Films and Feature Animation Branch, which ruled that all three were eligible.
Also read: Will the Academy Deny Spielberg an Animated Film Oscar for Tintin ?
The Foreign-Language entry from the Czech Republic, "Alois Nebel," which uses the rotoscope technique, also qualified.
The list of 18 films included one, "Wrinkles," a Spanish-language, adult-oriented work set in an old-age home. The film came out of the blue and virtually never figured into category-watchers forecasts of what films would make up the field. Unlike most recent years, there is no prohibitive frontrunner in the category at this point. While a string of Pixar films have been clear favorites and eventual winners for four consecutive years ("Ratatouille," "Wall-E," "Up," "Toy Story 3"), this year s "Cars 2" is not the runaway favorite.
Among the films expected to compete with "Cars 2" for the award are DreamWorks "Puss in Boots," Steven Spielberg s "The Adventures of Tintin," Gore Verbinski s "Rango" and Blue Sky Studios "Rio" – though in a notably unsettled year in the category, nominations could easily go to smaller movies on the list as well.
VoiceGate Technologies India Pvt. Ltd, a telecom company based in Hyderabad is receiving applause from gamers world over for its maiden game Dino Picker. Andrew Huff and Sonya Stone the world renowned editors of Android Games praise Dino Picker in their blogs. Dino Picker is a rather simple game at its core but can end up getting pretty challenging as you progress through it. It also has some great 3D graphics that almost have a claymation feel to them said Andrew Huff. Sonya Stone listed Dino Picker in the top five free android games. Dino Picker is a 3D Android game developed for hand held devices. The team utilized the latest gaming technologies to match the current trends and tastes of gaming industry and gamers alike. The game is evolved from a fantasy story of alien world 'Drakota" which is far from earth and is habituated by alien creatures that has three life zones namely "Desert", "Forest" and "Deep Sky". One day the three life zones are invaded by dinosaurs causing havoc. The planet authorities call Mr. Crazy Picker, a special army commander to pick dinosaurs and resurrect the planet. The Crazy Picker has a unique spaceship that operates on fuel and sends powerful electromagnetic beams, which teleports the dinosaurs to a remote planet. The spaceship can teleport all the dinosaurs without much trouble but two species of dinosaurs' fights back by releasing fire balls, which can cripple the spaceship. Winning the game depends upon the skill of Mr. Crazy Picker (Ideally, a gamer) in operating the spaceship without being hit by fireballs and cleaning life zones.
Download the game from https://market.android.com/details?id=com.Voicegateindia.DinoPicker
VoiceGate game development vertical intends to develop high-end game titles and also geared-up to offer offshore game production services. With the recent boost from game editors, we are working towards designing and developing highly creative and enchanting games for Mobile, PC, Web and Console platforms said Dr.Arif Ali, Head of Gaming Department.
Who's saying what in Animation Industry ?Yes, I did say that! A look at who s saying what in Animation Industry.........
"3D is the new frontier and the easy availability of technically competent, low-cost talent in India is attracting studios from around the globe"
-James Cameron A Hollywood filmMaker, screenwriter, editor, and inventor at TED conference in Pune.
"Animation Is Not About Learning Software, It Is About Storytelling"
-Ashish Kulkarni CEO of Big Animation at at a workshop on "Careers in Animation Filmmaking"at Whistling Woods International. "Animation is the future of communication! In an ever evolving and burgeoning market space transcending geographic and demographic limits, IP s are imperative to success The matured markets have proven that Creation, Development and Distribution of original brands are the way forward for sustainability and profitability of business."
-A.K. Madhavan CEO of Crest Animation "VFX industry in India is at a very nascent stage and has the potential to grow into a large size industry"
-Kumar Subramanian CEO of Nextgen Animation Mediaa Limited "The US has always been Indian animation s big market. Roughly 40% of the industry s business comes from the US, and another 35-40% from all over Europe."
-P. Jayakumar, CEO of Toonz Animation India
"The quality of animation produced by Indian companies has seen a quantum leap .The Indian animation industry has indeed moved up the value chain and into the next level, with a number of co-production agreements being entered into by Indian producers. Indian IP s are also crossing boundaries and gaining acceptance with global audiences."
-Tapaas Chakravarti CEO, DQ Entertainment "Animation as a career finds favor despite the slowdown as there is a demand in this sector for young, skilled workforce"
-Anuj Kacker Global head, Arena Animation
"Indian VFX industry is growing at an incredible rate and the growth is two fold - There is an increasing trend to add more production value regardless of the medium in the domestic market and high volume of international VFX work is getting executed in India. VFX, as an industry, has huge potential and newer segments like 2D - 3D conversion opens a new dimension and revenue stream for the industry."
-Gitanjali Sehgal CEO - Pixion
"The next two years will be crucial for the VFX and post production business from the positioning standpoint after which the floodgates will open up for major substantial work."
-Namit Malhotra, Founder and global CEO of Prime Focus "Animation has a higher gestation period but is scaleable while VFX with its quick turnaround time is good for routine business."
-Pankaj Khandpur Creative director Tata Elxsi s Visual Computing Labs (VCL) "If India has to compete in the global animation arena, we need to create more compelling and creative animation while upholding our long-cherished mythology"
-Naveen Gupta CEO Frameboxx
"Animation in India is on the right track. There is a lot of interest in it, and therefore a lot of uptake in the sector,"
-Ketan Mehta MAAC s Founder "The appetite and acceptance of Hollywood films are growing. Two factors that have helped Hollywood consumption in India are A. Higher literacy levels B. Increased Dubbing and Subtitling. This coupled with next boom of technology of VFX, and 3D has pushed consumption. 3D not only delivers higher ticket price, but also has higher patrons per transaction. Which only translates that families are watching such films - which directly translate into higher revenue."
-Sunil Punjabi CEO - Cinemax "Hollywood has extended the appeal of animated films to a larger audience, but India, being a nascent market, is yet to manage that leap. However, one breakout film from India could change the game."
-Hiren Gada Director - Shemaroo Entertainment Pvt. Ltd.
"I beleive the Indian gaming industry has reached a inflection point and we will see exponential growth on all platforms reaching a critical mass in the next 18- 24 months - this will be driven by 3G and the penetration of smartphones and tablets which provide a rich user experience."
-Prakash Ahuja C.E.O. - Gameshastra Inc.
-- " Imagination is more important than knowledge. "